Participants will gain hands-on experience with; managing content (storyboarding); using bespoke authoring tools to create and edit interactive content (H5P for example); setting up and managing communication; providing solutions using DLP to assess students; space personalisation and enhancing the user experience; for both synchronous and asynchronous delivery. The industry practice of design thinking will underpin our explorations.
On completion of this unit, participants will be equipped with the skills and capabilities for their work-ready portfolio.
|1.||Investigate Digital Learning Platforms and strategize how one might use them to communicate with, educate, and assess students;|
|2.||Implement teaching and learning strategies in the design, development, and delivery of digital learning interventions;|
|3.||Create and critique online educational instruction artefact for a specific educational context;|
|4.||Recommend contemporary digital learning platforms and learning design practises to stakeholders based on diverse learners and their contexts;|
|5.||Analyse and interpret data that can inform the improvement of digital environments.|
|Project||Artefact Development and justification report||60%|
|Presentation||Demonstration of Artefacts||20%|
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