|1.||Interpret case studies exploring the delivery of sport and health digital media products|
|2.||Explicate the ideologies behind different voices discussing sport and health|
|3.||Argue sensitively the needs of a target market|
|4.||Advocate for a design intervention aimed a specific target market using theory and evidence ?|
|5.||Argue, using academic theory, the validity design decisions to a group of stakeholders|
|6.||Contribute to a team that devises and develops an innovative practical outcome guided by theory|
|Presentation||Present a case study of a digital application that responds to a problem health or sport (individual oral presentation) (Equivalent to 1000 words)||30%|
|Report||Write a 'working document' for a sport or health digital application (group) (Equivalent to 1500 words)||20%|
|Creative Works||Respond to a brief, develop a prototype of a health /sport orientated mobile phone application (group) (Equivalent to 2500 words)||50%|
Where to next?
As part of a course
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