Controversial issues in the research field are debated including the sharing of information, and privacy, and designing for motivation. Problems of a technical nature are also addressed, including the development of information 'silos' and the limits of GPS technology.
|1.||Interpret case studies exploring the delivery of sport and health digital media products|
|2.||Explicate the ideologies behind different voices discussing sport and health|
|3.||Argue sensitively the needs of a target market|
|4.||Advocate for a design intervention aimed a specific target market using theory and evidence ?|
|5.||Argue, using academic theory, the validity design decisions to a group of stakeholders|
|6.||Contribute to a team that devises and develops an innovative practical outcome guided by theory|
|Presentation||Present a case study of a digital application that responds to a problem in the area of health or sport (individual oral presentation) (Equivalent to||20%|
|Report||Write a 'working document' for a sport or health digital application (group) (Equivalent to 1500 words)||30%|
|Creative Works||Respond to a brief, develop a prototype of a health /sport orientated mobile phone application (group) (Equivalent to 2500 words)||50%|
Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage
Rau, P, ed. /2015
Successful User Experience: Strategies and Roadmaps: Strategy and Roadmaps
Rosenzweig, E / 2015
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