In this unit students will integrate experiential learning theories, models and concepts with the skills of adventure programming, to deliver engaging adventure based sessions. The differences between varied adventure based learning environments will be discussed. Students will investigate how adventure programming can be provided to a diverse range of users in both natural and built environments. As well, students will develop an appreciation of the physical, mental and social benefits of these activities.

Off campus field laboratories in this unit may require a levy for incidental fees for accommodation, transport and camping.

Unit details

Location:
Study level:
Undergraduate
Credit points:
12
Unit code:
SOL1003

Learning Outcomes

On successful completion of this unit, students will be able to:
  1. Explain the range of theories and concepts utilised in Adventure based learning and adventure programming;  
  2. Develop adventure based learning programs for a diverse range of user groups and natural environments;  
  3. Demonstrate adventure based learning theoretical and technical skills to deliver adventure based learning programs; and,  
  4. Apply strategies to safely manage and lead groups in adventure based learning programs & challenge ropes courses.  

Assessment

Due to risk management and professional/industry requirements to demonstrate knowledge and skill within both simulated and workplace environments, graded attendance and hurdle tasks apply to laboratory work and practicums.
Assessment type Description Grade
Report Adventure Based Learning Theories 20%
Assignment Develop an Adventure Based Program 20%
Laboratory Work Field Lab 1 Practical Skills & Knowledge 30%
Laboratory Work Field Lab 2 Practical Skills & Knowledge 30%
All unit field practicums are Hurdle Tasks that must be completed in full to pass the unit. Any failure to complete practicums due to ill health, injury or crisis will require that the practicum be made up in a subsequent delivery.

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