Adventure Based Learning for Outdoor Environments

Unit code:SOL1003Study level:Undergraduate

Credit points

12
(Generally, 1 credit = 10 hours of classes and independent study.)

Location

Footscray Park

Prerequisites

(Or equivalent to be determined by unit coordinator)
Co-requisites
(Corequisite units must be studied concurrently with this unit)

Overview

In this unit students will integrate experiential learning theories, models and concepts with the skills of adventure programming, to deliver engaging adventure based sessions. The differences between varied adventure based learning environments will be discussed. Students will investigate how adventure programming can be provided to a diverse range of users in both natural and built environments. As well, students will develop an appreciation of the physical, mental and social benefits of these activities.

Off campus field teaching in this unit may require a levy for incidental fees for accommodation, transport and camping.

Learning Outcomes

On successful completion of this unit, students will be able to:

  1. Demonstrate through analysis, critical evaluation and practical application an understanding of theories and concepts utilised in adventure-based learning and adventure programming;
  2. Investigate and substantiate the benefits of Adventure Based Learning delivery in outdoor environments;
  3. Plan and deliver Adventure Based Learning activities in a range of outdoor environments based on the capabilities and needs of participants, including factors relating to diversity, inclusion, gender and identity; and
  4. Apply a range of adventure-based learning skills and theories to adventure programming in natural environments.

Assessment

For Melbourne campuses

Due to risk management and professional/industry requirements to demonstrate knowledge and skill within both simulated and workplace environments, attendance requirements and hurdle tasks apply to field teaching and practicums.

Assessment type: Report | Grade: 10%

Report on Adventure Based Learning Theories – 500 words individual written.

Assessment type: Assignment | Grade: 35%

Develop an Adventure Based Program – 1500 words – Group, written.

Assessment type: Practicum | Grade: 25%

Field teaching 1 Practical Skills & Knowledge (Hurdle) -Practical (group) & 500 words individual written

Assessment type: Practicum | Grade: 30%

Field teaching Portfolio (Hurdle) –Group, Practical

All unit field practicums are Hurdle Tasks that must be successfully completed to pass the unit. Any failure to complete practicums due to extenuating circumstances such as ill-health will require that the practicum be made up in a subsequent delivery. Hurdle tasks link directly to learning outcomes and assessment tasks.

Field Teaching requires mandatory attendance of 100% attendance, except under extenuating circumstances. This is due to the unit containing a significant competency component, enabling students to acquire and demonstrate essential skills to meet industry practice (VU Standards for Assessment Procedure (HE) Policy clause 25, 26, 29). Competency is also assessed through hurdle practicum assessments.

Required reading

Selected readings will be made available via the unit VU Collaborate site.

As part of a course

This unit is studied as part of the following course(s):

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