This unit of study addresses the development of interface design for international audiences. The unit reviews established theories of human/computer interface design. This theoretical understanding enables students to design effective interfaces for specific environments and purposes. The unit examines the challenges of designing for, and communicating with, audiences in a globalised world. Theoretical and case study explorations are used. The unit explores the means to critically understand different audiences and groups, and the techniques to apply these insights. Contemporary industry issues, such as working in cross-cultural virtual teams, are discussed.
Students enrolled in course code ABAB and LBLA must complete at least 72 credit points (equivalent to 6 units) in Year 1 before undertaking any Level 2 units.
|1.||Demonstrate the processes of research and design for diverse audiences through the production of a design portfolio;|
|2.||Adapt and contextualise human computer design principles to individual design practice;|
|3.||Apply and recommend user-testing skills and methodologies;|
|4.||Collaborate with interdisciplinary teams; and|
|5.||Substantiate the theory and practice of design decisions.|
|Research Paper||1. Usability Study||30%|
|Presentation||2. Design Presentation||30%|
|Portfolio||3. Design Portfolio||40%|
Inventing the medium: principles of interaction design as a cultural practice,
Murray J, 2011,
Cambridge, Mass, USA: MIT Press.
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