Narrative Worlds
Credit points
(Generally, 1 credit = 10 hours of classes and independent study.)
Location
Prerequisites
Co-requisites
(Corequisite units must be studied concurrently with this unit)
Overview
The ways in which audiences engage with narratives are changing due to developments in media distribution and technological convergence. Media narratives are interwoven across platforms and devices. These are experienced in a combination of real and virtual environments. In turn, target audiences and fans actively participate in, share, create, curate and influence these narratives.
In this unit, students will investigate media production from the perspective of how narratives worlds that can be formed. It will analyse the use, impact and potentials of participatory culture and user engagement that can expand these worlds.
Learning Outcomes
On successful completion of this unit, students will be able to:
- Analyse the use of media platforms in association with narratives worlds;
- Conceptualise effective project plan to engage with a target audience with a narrative world;
- Present and appraise project pitches that exhibit industry practice;
- Utilise a range of media platforms in the planning and creation of narrative world projects.
Assessment
For Melbourne campuses
Assessment type: Research Paper | Grade: 20%
Case study analysis of narrative world practice
Assessment type: Assignment | Grade: 30%
Project proposal
Assessment type: Creative Works | Grade: 30%
Project Teaser
Assessment type: Presentation | Grade: 20%
Pitch presentation
Required reading
Students will be provided with access to an electronic reading list in class and specific content for each session via VU Collaborate.
As part of a course
This unit is studied as part of the following course(s):