International Design
Credit points
(Generally, 1 credit = 10 hours of classes and independent study.)
Location
Prerequisites
(Or equivalent to be determined by unit coordinator)
Co-requisites
(Corequisite units must be studied concurrently with this unit)
Overview
This unit of study addresses the development of interface design for international audiences. The unit reviews established theories of human/computer interface design. This theoretical understanding enables students to design effective interfaces for specific environments and purposes. The unit examines the challenges of designing for, and communicating with, audiences in a globalised world that is currently being impacted by artificial intelligence technology developments. The unit explores the means to critically understand different audiences and groups, and the techniques to apply these insights to create practical outcomes. Contemporary industry issues, such as working in cross-cultural virtual teams, are discussed.
Learning Outcomes
On successful completion of this unit, students will be able to:
- Demonstrate the processes of research and design for diverse audiences through the production of a design portfolio;
- Adapt and contextualise interface and user experience design principles to individual design practice;
- Apply and recommend user-testing skills and methodologies, including those utilising emerging forms of artificial intelligence technology;
- Demonstrate effective collaborative teamwork.
Assessment
For Melbourne campuses
Assessment type: Assignment | Grade: 20%
Usability Case Study
Assessment type: Project | Grade: 35%
Design Presentation
Assessment type: Portfolio | Grade: 45%
Design Portfolio
Required reading
Inventing the medium: principles of interaction design as a cultural practice,
Murray, J. (2011). | MIT Press.
As part of a course
This unit is not compulsory for any specific course. Depending on the course you study, this unit may be taken as an elective.