A mobile user experience is an individual's interaction with a digital environment on a mobile device, such as a phone or a tablet. In this unit, we explore the delivery of environments for people 'on the go' from a user experience (UX) design perspective. Lean and agile methodologies, which are adopted by industry to create projects through a series of prototypes, are adopted in this unit to assist our production processes.  We consider the user testing of experiences, the application of insights from testing on a design and the practical development of projects. Together we investigate how current technology can be co-opted to our purposes. Students can elect the perspective they wish to take in the unit and assessment (for instance, designer, marketer, technical developer or educator).

Unit details

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Learning Outcomes

On successful completion of this unit, students will be able to:
  1. Present an understanding of the requirements and nuances of user experience design for mobile digital experiences  
  2. Contexualise a user's experience of a mobile digital environment  
  3. Devise and execute an innovative project designed for a mobile device  
  4. Adapt knowledge gained through a prototype to a new iteration of a project  


Assessment type Description Grade
Other Online engagement 15%
Project Mobile User Experience (UX) Presentation 50%
Project Practical project prototype for a mobile device (group work) 35%

Required reading

Keeping up with Emerging Technologies
Hennig, Nicole/2017

This textbook is available from VU's library as an ebook.